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GAME DESIGN

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This project was created as part of Games for Change (G4C) 2026 for the Reefs and Rainforests theme. As a red-legged hermit crab, explore the Great Barrier Reef and learn about the impact of human activity on coral reefs by interacting with other animals and cleaning up algae in the area. 

I led our creative direction and illustrated all assets, textures, and UI elements by hand.

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-> Scroll through the slide deck below to view contributions, art assets, and gameplay screenshots!

Play the game here!

EYE OF CREATION - DESIGN CASE STUDY 

Using my graphic design background, I put characters, narrative, and UI design into a case study about a sci-fi game I demoed. The presentation below details the game pitch with visuals and mockups included.

Linked games were used to test out story beats and mechanics, and to provide visual assets for my presentation. ATHENA reflects an earlier stage in development, but retains the layout of the ship I had in mind. 

New projects in active development... unfortunately not yet ready for release here. 

In the meantime, check out my mini games on itch.io as part of my game design certificate at UW-Madison. Most of these are formatted for desktop and not recommended for mobile.

LEAVING THE HOUSE

A Twine game about doors and paying close attention. Made in conjunction with a zine publication based on House of Leaves by Mark Z. Danielewski.

OF MICE AND DUST BUNNIES

Pocket Platformer game. You are a mouse in a library, finding cheese crumbs while avoiding the Librarian's pest control attempts.

LORI'S GOTTA GO TO WORK

Early demo for my thesis game. Go through your task list before work and try not to feel too existential. Made in Bitsy.

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Based in Madison, WI

 

 

 

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